User Experience in Education based Multimedia

Technology plays a prominent role in the delivery of education. An interactive multimedia-based educational module motivates children to embrace reading and writing habits. These modules assist children to gain knowledge of many complicated subjects in a fun and easy manner.

Always, the educational multimedia products facilitate to deliver an outstanding training module. However, a few of the training modules fail to meet their goal.

Let’s ponder 3 major reasons for the failure.

  1. Lack Challenge – I have come across many children based multimedia modules, and most of them are developed by teachers with little or no instructional design background. The content is mere reading from a textbook with a simple quiz thrown here and there. This does not encourage kids to proceed further as it does not challenge the kid. By creating the multimedia module more interactive might motivate the children to further explore the module. Children love hands on activity/exercise instead of just listening or reading.
  2. Information OverloadThe training modules fail to address higher thinking skills, the readings they require to integrate are scattered all over the web, which makes it hard for the audience to keep track from one reading to another. The multiple readings spread all over the web are not only very difficult to gather but also makes learning very distracting for the children.
  3. No Feedback – Feedback and more feedback constantly assist to create a better product that would enhance the learning of the children. Feedback from parents or teachers is highly recommended.

While designing high-quality interactive multimedia learning modules, the approach of the designer should be to motivate children and introduce them to a variety of learning styles that make the learning process more intriguing.

4 points for instructional designers to consider while designing education based multimedia module for children.

  1. The training module should display a strong base on which the children can build proficiency.
  2. It should demonstrate different learning styles.
  3. The training material should stimulate many parts of the kid’s brain.
  4. Above all make it fun for the children to learn.

Do you have any points to add to the above list?


© Priya Gopalakrishnan and, 2011. Unauthorized use and/or duplication of this material without express and written permission from this blog’s author and owner is strictly prohibited.



2 comments on “User Experience in Education based Multimedia

  1. You made a valid point about extraneous overload. As you pointed out in your citation, Mayer has codified what most people knew, but lacked the articulation to fully explain.

    I find most educators try to use extraneous materials to entice their young scholars without understaning that the later transfer of the materials learned was lost in extraneous overload.

    I do not believe anyone has coined this term, nor necessarily would they, but I percieve this as errant cognitive saturation.

  2. I think the problems you mention above are due less to teachers not being instructional designers, and more to teachers (at least those who designed the modules you refer to) simply not knowing how to plan a good lesson plan.

    Good teachers know how to not only plan challenging experiences in their lesson plans, but also know how to stagger those experiences so different students can have the opportunity to be challenged on their own level.

    I would add a fourth point: assessment. I think periodic assessment is critical to the whole learning process. With multimedia capabilities and the sophisticated technology that we have today, it really isn’t all that hard to make sure kids are grasping concepts, and to base the future material they are presented with on their assessment results.

    Lastly, as en educational consultant with plenty of experience in designing curriculum and materials for various learners, I was wondering where I could find out more info about jobs designing interactive learning modules for kids.

    It seems to me this is instructional design, but all the info I find out about ID seems to refer to adult learners (except for your site!).

    Do you have suggestions of organizations, forums, or other places that I could look?


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